ChanceĮach Color Component (Red, Green, or Blue)ĥ0%: Maximum of (Male Parent Component or Female Parent Component)ĥ0%: Average of (Male Parent Component and Female Parent Component) The most likely pick has a random chance of two outcomes per color component, also calculated independently of the other components. Each of the red, green, and blue color components of the slime is calculated independently of the other colors using the values from the parent Slimes. The game generates a random pick from the following table. If so, the resulting child slimes will not despawn overnight, theoretically enabling slime farming without a Slime Incubator. This can also occur on the farm if monster spawns are enabled at the Dark Shrine of Night Terrors or the Wilderness farm. In a Slime Hutch or (less commonly) The Mines, Secret Woods, Skull Cavern, Tiger Slime Grove, or Quarry Mine, male and female slimes may mate to produce a small slime that will grow into either a male or female adult slime. When it is passive and is attacked, male slimes have a 2.5% chance to increase its damage by 50% and do a shaking animation. Male slimes have a pom-pom like antenna dangling above their "heads", 25% more health over the base HP, and 1 more damage. This ring is obtained as a reward for killing 1000 slimes for the Adventurer's Guild.Īny slimes have a 49% chance to be male and will retain its original properties such as being special. The Slime Charmer Ring prevents all damage from Slimes. Timing a block with a sword well can allow the player to get a decent amount of damage. Both the charged and regular attacks may be avoided by using a defensive move (such as the block of the regular sword). The best strategy to kill slimes is to quickly move into striking distance to prevent their charge attack and corner them against a wall or, ideally, in a corner (of walls, rocks, or both). When a slime is hit, it will be knocked back a short distance, out of range of melee weapons. These effects can be prevented by equipping a Slime Charmer Ring. Occasionally slimes will enter a state of rage after being attacked, causing them to move significantly faster and have red eyes.īeing hit by a slime reduces health and may cause the Slimed debuff. If there is an obstacle in the way, the charge jump will cause them to bounce off the object (sometimes multiple times if they're in a tight spot). The charging animation resembles the slime becoming almost flat to the ground. Either they bounce slowly at the player, or they "charge" to jump at the player from a distance. If the player enters this zone, the slime will attack. Slimes spawned by killing a Big Slime do count towards the goal.Įach color of slime has a unique stat set.Īll colors of slimes, both male and female, have an attack zone of 4 tiles in all directions. All Slimes in the game count towards this goal ( e.g., in the Secret Woods) except for Big Slimes and Slimes raised in a Slime Hutch (by means of a Slime Incubator or Mating). You need to kill 1000 Slimes of any color for Monster Eradication Goals. They come in five different variations, all based on the same sprite and code (a color hue is added to the grey sprite found in data files). Slimes are enemies that can be found in various locations, including The Mines and the Secret Woods. If reached bottom of Mines: Diamond (0.05%) Prismatic Shard (0.05%) Sap (all but Big Slime) Slime (all Slimes) See tables for specific drops. The drop rate of a dark totem piece (excluding superior slayer monsters and Skotizo) is determined by the number of hitpoints the monster has.The Mines, Skull Cavern, Quarry Mine, and Secret Woods Players must assemble the totem if they wish to receive further totem pieces from monsters within the Catacombs. This item can be combined with the dark totem middle and the dark totem top to create the dark totem, which is used to reach Skotizo, a demon that lurks beneath the Catacombs. All Superior slayer monsters encountered in the Catacombs are guaranteed to drop a dark totem piece. The dark totem base is an item obtained from monsters found within the Catacombs of Kourend (excluding ghosts).
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